Arrangements 4: April Aspirations

Hey! I’ve fallen off with my posts, but no worries! I’m coming back full force with another personal endeavor!

In my previous Edible Arrangements post, I talk about working on finding ways to generate revenue through music in the incoming weeks. The third bullet I kept a secret, and the reason being…


I am going to stream myself writing music a small video game music album!

When I am finished, it will be available for purchase in the Unity Asset store and on my website for noncommercial/commercial projects.


My goal was to participate in the 21 days of VGM music, but I realized that would mean I should write every day. Rather than do that, I decided to only write on the days I have scheduled for composition.

So, I’m doing the challenge.

Er.. kind of.

It’s not for 21 consecutive days, but it’s only taking place in April!

Music Packs

I have spent this week working on music that can be pitched to music libraries and sold as non-exclusive audio. I planned on extending that to video games as well, primarily the Unity asset store.

Consistency is key. The goal is to have perspective bespoke projects, but I realize having work that I make once that can generate revenue is definitely a positive. Therefore, I am going to bulk up on music of this caliber when work is dry.

Album Specs

Genre Type: Ambient? I don’t know, peaceful.

Game Type: Casual Puzzle

Inspiration: Music from Nonogram - Master’s Legacy

(I had found the name of the company that composed the audio and deleted the email. womp womp)

Album Specs (similar to Nonogram’s set-up):

Main Theme* (can double as puzzle audio)

Game Theme 1

Game Theme 2

Game Theme 3

Game Theme 4

sfx - move

sfx - select

sfx - puzzle solved

sfx - cancellation

sfx - backwards (menu)

I decided to include sound effects due to some great advice given to me by composer Nathan Cleary.

Purpose - Why Casual

A number (mainly two) reasons:

  1. Easy to market

    I feel like puzzles are a genre that is a bit easier to create, in terms of preparing a game and getting it ready to be shipped. I figure many people may have a puzzle game in mind when creating their first game project.

    Also, this particular type of music isn’t just for games! Peaceful, mood stabilizing pieces could transfer over well into other genres! I could definitely hear pieces played in Nonogram featured in documentaries or television shows.

  2. Fun to make

My past two projects were a bit draining creatively. Not that they were boring, but they definitely took a lot out of me. I am hoping that this will be a refreshing take. Not having to focus on complexities but allowing myself to rest in simplicity.

The Schedule

17 days

5 tracks

5 sound effects

  • 3 days per track (includes mixing!)

  • Last two days - sfxs

Where to Watch

Time: M, Tues, Thurs ~ 8:30 - 9:30 (ICT), Sat ~ 12:00 - 5:00 (ICT)

I will be writing for the next 3 - 4 hours. I’ll post the videos on my Youtube channel following the stream:

My Twitch

My Youtube

Hopefully I’ll see some people out there! For those taking part in 21 days of VGM, I’m rooting for you!